Gamification: Planning the Journey of Engagement
Previously I wrote about the differences between gamification and games. Although applying game theory to an activity does not automatically means that the activity is a game, game theory does aid in engagement and relationship building.
Amy Kim from Shufflebrain generously shares her Gamification Workshop materials on slideshare, and it's a must-read for all of us who are interested in applying game theory.
There's a heavy emphasis on player journey, and what game theory does is to facilitate users moving in the journey. It is notable that this player journey is never a linear one. Even when a novice grows into an expert, it's logical that he can fall back to a regular [less than an expert] if he just stops playing as much.
While gamification might sound like the perfect solution to our marketing challenges, it's not an one size fits all solution. What gamification really does is to facilitate the journey of engagement, not acquisition. So if you are planning for impulsive purchase behaviour, applying game theory wouldn't be suitable. But if you are planning to create long-lasting platform and to increase loyalty, game theory may really be something you might want to think about.
Perhaps what we should really learn from the game designers is how they craft a 'world' with details. Often, when we are designing user journeys, we may not be in control of how they play and why they play. That is where game mechanics could come in to place, adding in mechanics that facilitate and motivate playing. Not to mention - also adding in the really important 'fun' factor.










